... Super Galaxy Knights Deluxe R - Turn Around, Bright Planes

Comic 220 - Turn Around, Bright Planes

12th Jul 2017, 12:00 AM in BOOK 1 - Chapter 6
Turn Around, Bright Planes
Average Rating: 5 (3 votes)
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Author Notes:

snuffysam 12th Jul 2017, 12:00 AM edit delete
she said to hit her with SOME of the planes, chief. not all of them.
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Sovember 12th Jul 2017, 3:25 PM edit delete reply
If I had such a power I would have some power crazy moments too xP wonder how theyll tackle this
snuffysam 12th Jul 2017, 4:16 PM edit delete reply
You know what they say: absolute model plane telekinesis corrupts absolutely.
melaredblu 12th Jul 2017, 10:51 PM edit delete reply
Yeah, yeah, telekinesis. I'm more impressed that they're all keeping their balance while standing like that. Now THAT's talent.
snuffysam 12th Jul 2017, 11:48 PM edit delete reply
Static electricity.
khkddn 13th Jul 2017, 2:01 AM edit delete reply
would he be able to control a paper airplane, if it were detailed enough?
snuffysam 13th Jul 2017, 2:12 AM edit delete reply
Yes. Although of course, those are more vulnerable to being de-planed than these die-cast ones.

For example, if a wing gets torn off, or if the paper gets rained on and loses its shape, or if someone steps on the plane and crushes it, he'd lose control.
TheVoidchildProject 22nd Oct 2018, 9:51 AM edit delete reply
So maybe he mentioned and I just missed it. But does the model planes take on characteristics of their actual real counterparts? Like will the bomber be able to bomb/stealth?
snuffysam 22nd Oct 2018, 12:59 PM edit delete reply
Nah, it's just standard telekinesis, but only on model airplanes.
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